//==============================================================================
// Druidess_anim.txt
//==============================================================================

//==============================================================================
Define HeroGlow
{
	SetSelector
	{
		TechLogic None/Forest Spirit/Call Of The Forest
		Set HotSpot
		{
			Version
			{
				VisualNone Jimmy
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle Hero Glow Green
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle God Glow Green
			}
		}
	}
}

//==============================================================================
Define SpiritGlow
{
	SetSelector
	{
		TechLogic None/Spirit Of The Ancients
		Set HotSpot
		{
			Version
			{
				VisualNone Jimmy
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle Spirit Of The Ancients
			}
		}
	}
}

//==============================================================================
Define StaffGlow
{
	SetSelector
	{
		TechLogic None/Forest Spirit
		Set HotSpot
		{
			Version
			{
				VisualParticle Staff Glow White
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle Staff Glow Green
			}
		}
	}
}

//==============================================================================
Anim Idle
{
	SetSelector
	{
		ContainLogic
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_IdleA
				ReplaceTexture Scenario G Circe/Druidess
				ReplaceTexture Special E Priest Staff/Wood Staff
				Connect FrontAbdomen HeroGlow HotSpot
				Connect FrontAbdomen SpiritGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_CarryIdleA
				ReplaceTexture Scenario G Circe/Druidess
				ReplaceTexture Special E Priest Staff/Wood Staff
				Connect FrontAbdomen HeroGlow HotSpot
				Connect FrontAbdomen SpiritGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Bored
{
	SetSelector
	{
		ContainLogic
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_BoredA
				ReplaceTexture Scenario G Circe/Druidess
				ReplaceTexture Special E Priest Staff/Wood Staff
				Connect FrontAbdomen HeroGlow HotSpot
				Connect FrontAbdomen SpiritGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_CarryBoredA
				ReplaceTexture Scenario G Circe/Druidess
				ReplaceTexture Special E Priest Staff/Wood Staff
				Connect FrontAbdomen HeroGlow HotSpot
				Connect FrontAbdomen SpiritGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Death
{
	SetSelector 
	{
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_DeathA
				ReplaceTexture Scenario G Circe/Druidess
				ReplaceTexture Special E Priest Staff/Wood Staff
				Connect FrontAbdomen HeroGlow HotSpot
				Connect FrontAbdomen SpiritGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Flail
{
	SetSelector 
	{
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_FlailA
				ReplaceTexture Scenario G Circe/Druidess
				ReplaceTexture Special E Priest Staff/Wood Staff
				Connect FrontAbdomen HeroGlow HotSpot
				Connect FrontAbdomen SpiritGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Walk
{
	SetSelector
	{
		ContainLogic
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_WalkA
				ReplaceTexture Scenario G Circe/Druidess
				ReplaceTexture Special E Priest Staff/Wood Staff
				Connect FrontAbdomen HeroGlow HotSpot
				Connect FrontAbdomen SpiritGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
				Tag FootstepLeft 0.30 true   
				Tag FootstepRight 0.80 true
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_CarryA
				ReplaceTexture Scenario G Circe/Druidess
				ReplaceTexture Special E Priest Staff/Wood Staff
				Connect FrontAbdomen HeroGlow HotSpot
				Connect FrontAbdomen SpiritGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
				Tag FootstepLeft 0.30 true   
				Tag FootstepRight 0.80 true
			}
		}
	}
}

//==============================================================================
Anim Convert
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_AttackA
				ReplaceTexture Scenario G Circe/Druidess
				ReplaceTexture Special E Priest Staff/Wood Staff
				//-- auto generated by the bang Animation tool
				//-- do not hand edit these values
				Tag SpecificSoundSet 0.00 false Heal checkVisible 
				//-- end auto generated section
				Connect FrontAbdomen HeroGlow HotSpot
				Connect FrontAbdomen SpiritGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Heal
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_AttackA
				ReplaceTexture Scenario G Circe/Druidess
				ReplaceTexture Special E Priest Staff/Wood Staff
				//-- auto generated by the bang Animation tool
				//-- do not hand edit these values
				Tag SpecificSoundSet 0.00 false Heal checkVisible 
				//-- end auto generated section
				Connect FrontAbdomen HeroGlow HotSpot
				Connect FrontAbdomen SpiritGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Build
{
	SetSelector 
	{
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_SpellCastA
				ReplaceTexture Scenario G Circe/Druidess
				ReplaceTexture Special E Priest Staff/Wood Staff
				//-- auto generated by the bang Animation tool
				//-- do not hand edit these values
				Tag SpecificSoundSet 0.00 false Heal checkVisible  
				//-- end auto generated section
				Connect FrontAbdomen HeroGlow HotSpot
				Connect FrontAbdomen SpiritGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim RangedAttack
{
	SetSelector 
	{
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_AttackA
				ReplaceTexture Scenario G Circe/Druidess
				ReplaceTexture Special E Priest Staff/Wood Staff
				//-- auto generated by the bang Animation tool
				//-- do not hand edit these values
				Tag Attack 0.50 true   
				Tag GenericSound 0.40 true   
				//-- end auto generated section
				Connect FrontAbdomen HeroGlow HotSpot
				Connect FrontAbdomen SpiritGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}